You’ve probably already heard of “Indiecade”, the annual game-show that takes place at Boston’s Boston Convention Center each year.
You might also know that it’s a major gathering for the developers of new games and the developers themselves, which is what made me sit up and take notice.
It’s an annual gathering, and while the show itself is nothing to write home about, there are a lot of interesting games to be had at Indiecade.
It was the first year that Indiecade offered the chance to play the games in person, so I was excited to get up and try them out.
I was also eager to try out new games I hadn’t seen before, so when Indiecade’s booth at PAX Prime showed off some of the new games it had just announced, I knew that the line would be long.
Indiecade has done an admirable job of attracting some of its most enthusiastic and engaged fans, but it’s important to remember that it is only one of many independent game developers that make up a huge part of the independent gaming scene.
Indiecade’s organizers are hoping to expand the Indiecade program to include more developers, as well as new platforms and new types of games.
For those who haven’t heard of Indiecade, here’s a quick summary of some of what it is and how it works.
The Indiecade booth at the PAX Convention Center is a large, bright, bright room that’s filled with booths for all types of game developers.
The first floor of the convention center is a dedicated gaming room, and it has a huge selection of indie games.
There are also a lot more smaller booths where the people playing the games come to meet people, talk to people, or maybe just enjoy a good old fashioned game.
The second floor is the main Indiecade space, and there’s plenty of room for people to sit down, talk, or just play some games.
A few of the booths have a dedicated booth for indie games and devs.
Indie developers are allowed to show off their games to the public, but that’s not what Indiecade is all about.
Instead, it’s about creating a community and connecting people with each other, the games they love, and the ideas that drive them to do what they do.
This is one of the reasons Indiecade started: to help the developers get a better understanding of their audience.
As the number of people who play games on consoles and mobile devices increases, it becomes harder and harder to create the kind of content that will make people want to keep playing.
But in order to do that, you need to be able to interact with your audience.
This community is one where the developers are the only ones who are able to talk to their fans.
This makes for a great venue for the makers of some awesome games to meet, get to know each other and get to work together.
IndieCade was created to bring the best of the gaming world to the world of independent games.
Indie catered to developers by giving them a platform to show their games, and they were able to build communities of like-minded gamers.
It allowed the makers to get together and build a community around their games and their ideas, rather than having to worry about making games for each other.
Indie is the future.
When I got to Indiecade the first time, I was immediately impressed by the size of the room.
I sat on the edge of the stage and looked around the room, trying to get an idea of the people there.
The developers sat in rows, and we were all seated in rows together.
The booth was huge, but for most of the booth, I wasn’t able to get a good view of the developers.
It didn’t take long to realize that there were several hundred people there, but only a few of them were the people who actually made the games.
They were the developers, and because they were the ones who had made the game, they were all sitting in front of the same stage.
I walked up to one of them, and he gave me a hug.
We started chatting for a moment and he asked me if I could try his game, which was called The Caveman.
This was a game that was based on a very basic idea.
You have a caveman, and you have to go to different parts of the cave to reach the other side.
You need to walk across a waterfall, through a cave, through some caves, and so on.
You can’t run, so you have no choice but to walk.
The Cavemans game was one of a few games from the Indiecada project, and I was very impressed with it.
It is a great game, and that’s a good thing.
Indie has a lot going for it.
There’s a strong community of developers and a community of players, and those are all important ingredients to a successful business.
The game is also very well polished, with a solid level